Crystal Dynamics: Tomb Raider reboot “felt like the necessary thing to do”

4 May 2011

With almost twenty titles already in the franchise bag (depending on how you prefer to count them), where to next for Crystal Dynamics? Why, you chuck everything and start over, of course. That’s the big idea with the upcoming Tomb Raider (the name’s Raider, Tomb Raider), anyway.

“A reboot for us felt like the necessary thing to do,” Crystal Dynamics boss Darrell Gallagher told Edge.

“Lara had hit her apex in how she was before, and we didn’t really feel we could take that any farther. It was a chance to look at everything again, bring new people in who had been interested in the franchise before but didn’t feel like Lara was modern enough.”

“We left no stones unturned as we were going through the concept, and then kept the right stones. The crucial thing is that it feels like her, even though it’s completely different.”

The latest game, which sees a just-barely-out-of-college Lara Croft shipwrecked off the coast of Japan, is due out later this year.

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