Team Bondi’s clue-‘em-up LA Noire might’ve taken just a bit longer to develop than originally expected – the game was first announced as a PS3 exclusive back in 2004, and marked for release around 2007 or 2008, before suffering a number of high profile delays and vapourware special mentions.
Much of that time was spent developing the game’s ultra-sophisticated MotionScan technology, however. So that’s ready to go for next time around.
“Obviously the Motion Scan technology for capturing actors works and exists and other video game people are using that today, so that’s there and available and quick,” Team Bondi chief Brendan McNamara tells GamerLive.tv.
“We developed a lot of tools to make this kind of game, so I think that part of it will be shorter. The writing part you can’t really make any shorter. You can make it shorter than five years, but we’ve also now started working on technology for fully body capture. We’ll be able to drop that performance in a video game, which will be pretty amazing.
“All the lies and misdirection means that we have to map out many routes and a very large script to cover all of the different directions a player can go in the game. That means the script by its nature is three times as long because you have these different avenues and there are a lot of logical problems to that, as well.”
Discuss LA Noire sequel in the forums