Speaking to Computers and Videogames, Bethesda’s Craig Lafferty has announced that The Elder Scrolls V: Skyrim is being developed primarily with consoles in mind. Which makes sense of course, considering that the vast majority of sales will come from PS3 and Xbox 360 owners. However, it doesn’t make it an any easier a pill to swallow for PC gamers.
“We use the consoles as our lead SKU… So we develop towards the consoles and then porting to PC is usually not too bad actually,” said Lafferty.
OOOOOOH, he used the P word. And what does he mean “usually not too bad actually”? Cool, so Skyrim for PC shouldn’t be “too bad”.
It gets worse though, for hardcore PC gamers.
“We wanted to take it and make it really accessible,” said Lafferty. “We still have the complexity behind the scenes, but we wanted to make it so that you could pick up the controller and play and it was easy; the average person could get into it… We knew we wanted to make the user interface a little bit more open and available… get away from the stats and things like that.”
And every serious RPG fan just died a little inside.
Despite these worrying claims, Skyrim looks totally awesome. Lets hope Bethesda doesn’t venture too far over to the casual side of things, lest it face the same fate as Dragon Age 2.
Of course, many would argue that Oblivion was a hopeless disaster in its vanilla form, and was saved by the efforts of the mod community. Skyrim will be released on PC, PS3 and Xbox 360 in November, 2011.
Ed – James: Luckily PC gamers have mods, something that rescued Oblivion from consoletardation as well.
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