Respawn project is a “more sci-fi oriented” shooter

9 June 2011

For those who don’t recall, Respawn Entertainment was formed by erstwhile ex-Infinity Ward renegades Vince Zampella and Jason West, who left the Activision fold in tumultuous circumstances shortly after the Modern Warfare 2 success, taking with them a large number of senior developers from the studio. Lawsuits are still pending.

Speaking at E3 2011, EA’s Frank Gibeau talked up the publisher’s FPS brands and its “rotation strategy” for launches, and dropped an oblique hint about Respawn Entertainment’s latest project in the process.

“In general we’re going to continue to follow our rotation strategy of giving studios a full two-year cycle to get a game built and polished to maximum quality, but we’re going to do it in a way that allows us to maximise technology investments like Frostbite 2, the online service models that we’re doing… we’re going to be able to trade team knowledge and increase the quality of the products year in, year out,” he said.

“The idea is to have that rotation happen with Battlefield and Medal of Honor and keep it fresh so you don’t burn the teams down or over-annualise the product lines,” said Gibeau.

“Titles like Respawn – and I think the Insomniac title is a little bit more of an action game than a pure shooter – we’ll sprinkle those in where we see opportunistic gaps, either in a release schedule or in a genre standpoint. Those typically are more sci-fi oriented shooters, where as the Medal of Honor and Battlefield brands are obviously more modern military oriented,” said Gibeau.

“So it allows us to pick and choose the best of the sci-fi shooters. It allows us to compete with things like Gears and Halo and put them on places in our release calendar where they’re not cannibalistic to the core business and that’s the essential strategy going forward.”

Respawn Entertainment has yet to formally announce their first title, but speculation has had it for some time already that they’d be working on a sci-fi shooter.

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