Crytek: Crysis 2 “backfired a bit”

23 June 2011

Crytek’s decision to develop Crysis 2 with anything less than alien technology imported through a singularity on the time-space continuum was always going to be somewhat controversial with the PC Master Race, but nobody could have expected the shocking compromises made to bring the game to lower-spec PCs and consoles.

Now, ahead of next week’s DirectX 11 game update, even Crytek CEO Cevat Yerli admits they might’ve made an oopsie.

“Crysis 1’s intention was, if I were to play it three years later, it looks great. And it does, actually, it fulfilled that,” he tells Gamasutra. “But it made it difficult for entry-level players. So with Crysis 2, we took a different direction, and it backfired a little bit.

“[The DX 11 patch] is much more like a gift to the high-end community,” he adds. “And I think gamers will appreciate that. It lifts up Crysis 2 and gives a sneak peak of how PC gaming will evolve in the future, if you support a high-end preference.”

Inb4 Crysis 3 is a console exclusive, because PC development is just too much effort of piracy.

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