BioShock creator Ken Levine reckons motion control is kinda cool and everything, but it should always be something that players can switch off when they’re bored of it. So like a robot girlfriend, basically.
“Any experience that sits in the realm of motion play needs to be kept separate from the main experience,” he tells OXM.
“It needs to be firewalled off so that if this experiment isn’t for you, or doesn’t turn out to be all that great, you just ignore it.”
Levine recently announced that, despite some scepticism about it, he’d decided to include support for the PlayStation Move in BioShock: Infinite. Expect some caution.
“Any new experience we add, we need to be able to protect this experience,” he explains.
“What you don’t want to do is add something in and enforce it on anybody. Do an experiment, fine! We’re in the experimental stage, and people shouldn’t be afraid of experimenting as long as we can firewall off and protect what we know works. If we don’t experiment, we don’t progress.
“I’m a hardcore gamer – I do most of my gaming on mouse and keyboard. I’m always open to new things, but I’m a really conservative guy at heart. I’ll try it out slowly, but I’ll be doing so very conservatively.”
And sensibly, I’m sure everybody will agree.
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