The games might be a bit hit and miss, but you can always rely on the Peter Molyneux Instantly Quotable Quote of the Day to get people talking – and this time, he’s saying that Fable III maybe wasn’t all that.
“I look at Fable III, and it’s hard to be completely honest without offending people; but I know, when I read in the middle of a review that said the quality just wasn’t good enough, I actually agree with those reviews,” he tells Gamasutra.
“I think Lionhead can’t afford to rest on its laurels of its fans and produce low-quality stuff. We have lots of excuses, as you always do have excuses; but I don’t think that’s good enough. For consumers, it’s very simple: there’s a bright light here, and there’s an even brighter light there. They’re going to go towards the even brighter light — and why shouldn’t they? You just can’t sit on your hands and say, ‘Well, we know how to do it. It’s Fable, so that’s the way we do it.’ You just can’t do that.”
He goes on to explain that, basically, the company just ran out of time on the project, resulting in the game being edited “very heavily” towards the end of its development.
“That being said, I still think it was a good game! I just don’t think it was a great game that took us to 5 million units,” he says. “I know I probably should say it’s a great game just respective of whatever it was, but the Metacritic score was sort of low-’80s. I think I’m pretty ashamed of that, to be honest, and I take that on my own shoulders, not the team’s shoulders. I think that, when you have something like that, which you can feel as a kick in the teeth, you have to pick yourself up and fight even harder.”
And that’s why the next Fable game is… a horse-cart simulator?
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