Modern Warfare 3 multiplayer built with “Call of Duty 4 mentality”

15 July 2011

Campers. Everybody hates them. That’s why Infinity Ward is making sure to minimise this scourge of the gaming world with Modern Warfare 3, limiting potential camping flashpoints to no more than five per map.

That’s probably already five too many, but it’s progress. It also “simplifies it so that the less skilled player has less to think about,” the project’s creative strategist Robert Bowling tells Kotaku.

“What happens when you have more is that the professional guys are using that spot that is either difficult to get to… There’s fewer places to hide, which discourages the camper mentality that seemed to emerge in the map design of Modern Warfare 2.”
So, logically enough, the team revisited the original game to get their groove back.

“Modern Warfare style is, for me, all about the high-speed, fast-paced-and I’m talking in terms of smooth controls and 60-frames-per-second framerate-infantry-focused combat,” Bowling explains. “It’s all focused on that gun-on-gun gameplay, especially in Modern Warfare 3.

“I feel like it’s something we nailed with Call of Duty 4. We moved away from it a little bit with MW2, relying heavily on air support, killstreaks, perks and stuff like that. Modern Warfare 3, very much [is] building up from that Call of Duty 4 mentality of gun-on-gun, fast-paced infantry gameplay.”

In related news, Bowling also recently revealed that Party Chat will be back in the game.

“A major focus of ‘Modern Warfare 3’ multiplayer is allowing you to have a lot more control over [how you play], looking at those restrictions and doing away with stuff like [Party Chat blocking] that’s super hardcore,” he tells MTV.

“It’s about giving options. We will have places where competitive guys go where you might have restrictive voice chat. And then you have an option to maybe play that same mode without the same restrictions if that’s the type of player you are.”

Modern Warfare 3 is out in November.

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