Super Meat Boy devs “don’t f***ing care” about piracy

21 July 2011

In news that will thrill people who like to take stuff without paying for it and then make excuses about that, Super Meat Boy dev Team Meat has announced they “don’t f***ing care” about piracy.

“Our game was hugely pirated – we don’t f***ing care,” Team Meat guys Tommy Refenes and Edmund McMillen tell RPS in a recent interview. “If there are, let’s say 200,000 copies of SMB that are getting passed around for free, that’s 200,000 people who are playing the game. If they like this game there’s a really high probability of their friends coming around and seeing it or them posting about it on their blogs.”

The two developers think that shame will motivate some of those pirates to pay for the game instead, which does seem a bit… optimistic.

“It’s not cool to go round and say I really like this game that I stole, so they’re not going to say that,” they add. “So it’s going to come around to sales.”

And by “optimistic”, I do mean “exceedingly naive”. On the other hand, it’s probably pretty easy to not f***ing care when you’ve already sold over half a million copies.

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