Mass Effect 3: Weapon mods back in the game

Mass Effect 2 might have been a huge success, but BioWare’s not just doing a copy-paste the third time around.

Instead, they’re listening to what the players want, which does make a crazy kind of sense when you think about it.

And what do the players want? Weapon mods. So weapon mods are back in the game.

“We had the ability to mod weapons in Mass Effect 1 and somewhat in Mass Effect 2, but it never felt as real or as physical as it should be, and there weren’t enough interesting decisions to make,” project producer Casey Hudson tells RipTen.

“We had a tremendous response to Mass Effect 2, but one of the things people wanted to see was more intelligent decision making in terms of roleplaying progression, so [the new weapons mod system is] one of the things we did to address that.

“There’s so much stuff that we’ve added for Mass Effect 3, in terms of the number of different weapon types, the different mods, you character progression, the way Shepard is able to move around the environment, new weapons like the omniblade or hand grenades. When you add all that stuff up and you can start naturally choosing how you play,” he adds.

“Then when you get to the point of progressing your character – levelling up, or modifying your weapons – you really know how you want to choose.”

I am Commander Shepard, and this is my favourite news on the Citadel.

Mass Effect 3 launches next Marc.

AUTHOR

Must Read