Diablo III’s super-hardcore “Inferno” difficulty announced

18 August 2011

Hey, remember Diablo II’s Hell difficulty? It’s the one you didn’t finish, because you couldn’t get through that bit in Act V. And by “you”, I mean “I”, but probably “you” too.

Anyway, Diablo III is taking it all a bit further, with a new “Inferno” difficulty mode, for players who’ve maxed out at level 60, but aren’t done clicking on monsters yet.

According to a report over on Kotaku, Inferno’s monsters have increased health, damage, damage resistances and aggression, as well as access to additional abilities and such.

“The idea was that we wanted a difficulty mode where the entire game was viable, so you don’t have to pick and choose key areas [to replay],” game director Jay Wilson explains,  adding that it’s going to be “very difficult, very challenging”.

The big idea is to present a “flattened” difficulty throughout the game, precluding the necessity of those Mephisto runs everybody did to grind cool gear in Diablo II.

“We do expect there to be a certain amount of… runs to get items, but we wanted players to do it over a lot more content,” Wilson said. “We’re trying to make sure that there’s a lot more opportunities for players to see a lot more variety.”

Much like Diablo II’s Hell difficulty, Inferno also features exclusive drops of items and weapons not found in other difficulties, including some of the socketable Runestones.

Blizzard hasn’t yet announced an official launch date for Diablo III, but the beta is expected to open sometime soon.

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