Carmack says it was a mistake to treat PC and console as equals

As much as the bickering platform fanboys get tiresome, they do make up about 90% of our community – so every now and then you’ve just got to throw them a bone to scrap over.

Legendary programmer John Carmack is certainly not one to mince his words – always delivering his opinion with a healthy dose of brutal honesty.

The man is at it again, saying it was a huge mistake to treat consoles and PCs as similarly capable. Talking to Gamasutra, Carmack said, “What I look back on as one of the biggest mistakes I made in this generation, was at the beginning, five or six years ago, looking and saying, ‘Consoles are basically as good as PCs,’ at the time, and developing the workflow so it worked across both of them.”

Talking specifically about RAGE and it’s multi-platform development, Carmack goes on, “Looking back now, we have PCs that are an order of magnitude more powerful, and if our workflow is instead focused on explicitly on just… you build and develop on the PC, and you decimate things into a target for the consoles.”

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