Free-to-play Super Monday Night Combat announced

26 August 2011

Hold onto your Moneyballs, game fans – Monday Night Combat is getting a sequel! ARE YOU EXCITED? I’M EXCITED! HI-OH!

According to a Support-deployed info-bomb over on Kotaku, while the gameplay is fundamentally much the same, it’s going to see a bigger emphasis on DOTA-type play mechanics this time around.

“Looking back at Monday Night Combat, for Super Monday Night Combat, we thought, ‘Where can we evolve the game?'” John Comes, creative director at Super MNC studio Uber Entertainment says in the exclusive interview. “We decided to add more MOBA [multiplayer online battle arena] to it.”

Some of the changes include a new player levelling system, new classes, new bots, and a 5-vs-5 match format.

“We’ve changed the balance and lowered the lethality,” Comes explained. “People tend to live a little bit longer [in the new game.] There are a lot more tactical battles, so the gameplay is a little bit more intense.”

And before you forget, it’s free!

“We’re big believers in allowing people to play the game for free if they want to,” Comes explains. “If people want to accelerate their power curve—if they want, they can pay to do that. If they really want to get a brand new skin that just came out, they can pay money to do that, but, overall, we’re believers in not doing [things] the evil monetization way… We are allowing the player to play the game and we are not holding them back, but if they want to do things faster or more, that’s how we’ll make our money.”

Premium stuff will include skins, weapon effects, and endorsements, but non-paying customers will get the total experience in their own turn.

“Over time [non-paying players would] have access to the full game experience through a rotation of free characters that rotate every couple of weeks or so,” Uber president Bob Berry says. “You literally could spend zero dollars and be entertained for a long time. That’s really important to us. Free-to-play should mean free to play and not, like, nickel-and-dime the customer to have a good experience. It should be a fun game experience out of the box with no money spent. And if they want to give us money, we’re happy to take it.”

No launch date set, but it’s apparently expected “in the next several months or so”.

 

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