3D has become the elephant in the room in the video games industry. To maintain the theme of large mammal metaphors, a lot of the industry seems to believe that 3D could be a white whale, offering enormous reward to the company that manages to get it right first.
The technology has been struggling along for quite some years now, in various stages of technological advancement, but has as yet not managed to really take off, remaining a somewhat niche and gimmicky feature.
Sony has been at the forefront of the battle for 3D adoption, not only with their gaming industries but in television as well. Despite the generally lackluster response thus far, Sony remains confident that as the technology is improved and more games utilise it effectively, we should see a widespread acceptance of the technology.
In an interview with Industrygamers, Sony’s Mick Hocking, the company’s internal 3D expert, talks about the challenges of 3D as well as the advantages and opportunities it can bring to the table.
“Looking at the future of 3D, I think we’ve really only just begun to realize its potential as a creative medium. With the combination of 3D and motion control gaming with PlayStation Move, I think titles like Resistance 3 are just scratching the surface of what’s possible.
“For those who may have been fans of some of the ‘virtual reality’ projects of the late 1980s and early 1990s, improvements in processing power and 3D screen resolution are creating virtual spaces that are more realistic than ever. If you look at what PlayStation is doing now and the innovations that are being worked on in our Studios in 3D gaming, we’re living in one of the most thrilling eras to be a gamer.”
Clearly he has a lot of passion for the technology, as well as an acknowledgement that its full potential is far from being realised. It’s certainly not unreasonable to predict a greater acceptance of the technology, relative to its improvement.