Although Battlefield: Bad Company 2 was by most accounts a fantastic game, there have been questions raised regarding the engine’s hit detection, with players complaining about the game not accurately registering shots fired. Of course this is a complex debate, and others will argue that the hit detection is in fact realistic.
The problems with hit detection have often been bundled alongside the laggy netcode, which is often blamed for what is known as “death lag”.
DICE’s Alan Kertz has told Gamingbolt that two key features which have been massively improved are the game’s hit detection and netcode.
This means that we can hope for a less laggy experience, and less complaints about players not getting kills that they should be getting.
He also spoke a little about the game’s destructible environments, explaining that players will be able to shoot through certain objects, but not others. “Thin metal, wood, glass can be shot through, brick concrete and thicker metal cannot.”
Kertz also mentions that Battlefield 3’s progression system will be extremely long, with each kit taking around 100 hours to fully upgrade. This is great news for those who are in for the long haul.
This video illustrates the infamous “death lag” quite nicely.
Battlefield 3’s hit detection “massively improved” << Comments and views