Deus Ex: Human Revolution is a great game, there’s no denying it. However, one of its universally agreed upon shortcomings are the annoying boss fights which A) do not really belong in a game like Deus Ex: Human Revolution, and B) are badly implemented.
While players can get through the vast majority of the game focusing on a stealth approach, avoiding combat at almost every point, the boss fights require that they take care of business the old fashioned way, which is highly frustrating for players that do not level their character up accordingly.
An interview with little known developer G.I.R.P explains the approach to designing the boss fights.
As it turns out, Eidos Montreal did not develop these portions of the game, but outsourced them to G.I.R.P.
Deus Ex: Human Revolution’s boss fights were outsourced << Comments and views