Bethesda: Skyrim “looks better on PC”, but data management is easier on console

23 September 2011

The fact is, no platform is definitively better than any other one – the PS3, PC, and Xbox* all have their pros and cons, and no amount of vitriolic fanboy raving can change that.

But don’t take my word for it – listen to Bethesda.

Speaking in the latest issue of Edge magazine, The Elder Scrolls V: Skyrim’s game director, Todd Howard, talks about multiplatform development, and the differences between PC and console when it comes to actually working with them.

“We are very comfortable on 360,” he said. “Yes, it will look better on PC. The PC has moved on a lot. With the kinds of things we do where we are streaming a lot, even your average hard drive on your average PC these days is crazy fast at ripping data.”

“The negative on PC is that there are still a lot of layers of API before you can look at the hardware. So we might be able to get the data faster on PC, but what we do with that data is still easier on 360 and PS3 where we can look directly at the memory registers and do what we want.”

“This is our third go around on these systems, so we are a lot more comfortable than we used to be.”

Skyrim is out in November, on PC, PS3, and Xbox*. It will look better on PC, but it handles data better on console. It doesn’t matter, though, because it will probably be a great game on any platform. The end.

*In randomly generated order.

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