Remember how DICE made a big deal about the Battlefield 3 beta not being “representative of the final game”?
That’s because the user feedback in response to the beta is also taken into account when putting it all together.
Think of it as development collaboration, except you’re not paid for complaining about the hit detection.
Over on the PlayStation Blog, DICE product manager Tommy Rydling has posted “just some of the hundreds of changes and additions” they’ve made to the game since the beta closed, ahead of its proper launch next week.
These apparently include:
• Improved Squad Functionality
o There will be improved squad functionality in the retail game (including but not limited to): the ability to create squads prior to launching into a game, sticking with your squad when joining a game and continuing together through future games (if team balance on the server allows it), inviting friends to a squad, and changing squads once in game.
• More Accessible Settings Menu
o The ability to modify your settings via the deploy screen has been added into the retail game.
• Improved Kill Cam
o In the Open Beta, the Kill Cam would sometimes behave erratically. This has been fixed for the launch of the retail game.
• Netcode Optimization
o The netcode is one of the many things that we tested as part of the Open Beta and it was not necessarily reflective of the final retail game. The DICE team appreciates, and has heard, the feedback you’ve provided and is further optimizing online play.
I can only assume they’ve also fixed whatever it was that kept making my gun disappear.
Here’s what your beta feedback will change in Battlefield 3 << Comments and views