Proving once again that people like pretending to slay monsters with axes and stuff, raaaaarrghh, Epic Games has announced that the iOS Infinity Blade franchise has heaped $30 million into the company’s cash vault in just one year.
More than $5 million of that was made off Infinity Blade II, which has been out for just over a month – putting the sequel on track to outsell the original.
Other brand extensions include Infinity Blade: Awakening, a digital novella from best-selling author Brandon Sanderson; the Infinity Blade: Original Soundtrack; and Infinity Blade FX, a big-screen, coin-op version of the game.
“The success of the Infinity Blade franchise is testament to our talented team who is devoted to making games we want to play, all while using Unreal Engine technology to redefine what is expected from games on iOS devices,” said Epic Games prez Mike Capps in a press release. “We have so much more in store for players, and will continue to make great content for Apple’s evolving platforms.”
Infinity Blade III? Infinity Blade III.
And maybe Infinity Blade lunchboxes.
