After about a year of rejecting claims that FortressCraft is a Minecraft clone, creator Adam Sawkins has subtly changed tactics by pointing out that a clone isn’t actually what everybody thinks a clone is. Hold onto something, everybody, this paradigm is shifting.
“Whilst I understand why it might be called a clone, I’m also an (ex) industry professional,” Sawkins told Eurogamer. “A clone, in gaming terms, is a game in the same genre, that shares one or more major features.
“Both FortressCraft and Minecraft are about walking around a vaguely-Earth-like perlin-landscape, rendered using Voxels, and both allow complete alteration of that landscape. Passed [sic] that, the similarities run out really quickly.
“Both Twisted Metal and Gran Turismo are about driving cars, on Earth. The cars tend to have four wheels, run on tarmac, and there’s even car damage in both of them! Now, no-one in their right mind would call them a clone, but it would be very, very easy to take a bullet point list of features, and make the games out to be almost identical.
“However, it seems that the common-or-garden gamer these days takes the term ‘clone’ to mean ‘carbon-copy’.”
He also sent Eurogamer some side-by-side screenshots to show that the two games are completely different, apparently not realising they actually look pretty similar.
“I defy anyone to call FortressCraft a ‘carbon-copy’ of Minecraft after having seen those,” he said. “It simply doesn’t apply.”
It’s like reading an article on The Onion, except he’s apparently totally serious.
Source: Eurogamer
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