Okay, so Valve isn’t exactly what you’d call “talkative” when it comes to projects in development, but that’s kind of their thing even if everybody else hates them a bit for it.
That doesn’t mean Valve doesn’t care that you care, though, it’s just that there’s only so much they can do at one time.
“We’re acutely aware of how much we annoy our fans and it’s pretty frustrating to us when we put them into that situation,” Valve boss Gabe Newell told Penny Arcade.
“We try to go as fast as we can and we try to pick the things that we think are going to be most valuable to our customers and if there’s some magic way we can get more work done in a day then we’d love to hear about it.”
“But we recognize that it’s been a long time whereas we have so many games that people really love, Counterstrike, Half-Life, Portal, Left 4 Dead – not a whole lot of Ricochet enthusiasts out there – and at the same time we want to be making sure that those games and those stories and those characters are moving forward while also making sure that we don’t just get into terminal sequelitis.”
“Part of the reason that we backed off talking so much about what was happening in the future is that when we’ve done that in the past, you know, with Half Life 1 it was a year after we originally said it would be Half Life 2. Basically if you go and read the forum posts apparently took us fifty or sixty years to get done so we’re trying to be careful not to get people too excited and then have to go and disappoint them.”
So there you have it. Either wait it out, or invent something that gets more work done in a day and e-mail Gabe about it.
Excuses to prevent the masses from grabbing their torches and pitchforks lol.
Fortunately when these guys take time on a project, it gives other lesser game dev’s a chance to enter the market… the system does work in our favour.