It’s not even been out a week, and Almost Human Games has apparently already made back its development costs for Legend of Grimrock “many times over”.
The old school dungeon crawler was released on Steam and GOG last Wednesday, and is currently averaging a very respectable 82 over on Metacritic. Mac and iOS versions of the game are also in the works. That’s not bad going for a game that looks like it rolled right out of 1985.
In a gushing update over on their website, the Finnish dev said that, “The development costs of the game have now been covered many times over so the future of the company seems pretty secure. So, everyone who has bought our game and supported us, you have our gratitude!”
The studio is already busy with a patch for the game, including the following fixes and improvements:
- vsync is enabled by default
- borderless windows are no longer topmost
- pressing ESC closes character sheet
- fixed unlimited frost arrow exploit
- bug fix: topmost menu item don’t work reliably in 2560×1440 resolution
- bug fix: wall text translations are not dismissed when right-clicking
- bug fix: inanimate objects can be backstabbed
- bug fix: projectiles go through doors in some very rare cases
- improved display resolution auto-detection at first launch
- fixed a couple of typos
- removed check that disables high texture resolution setting when running low on video memory (some graphics drivers seem to report available video memory incorrectly)