The Ouya Android console has forged a deal with OnLive, and will be offering its full service at launch. This will make hundreds of games available to the machine come release.
“When OnLive first heard about Ouya, we were excited to see console gaming becoming more available and open. Like Ouya, we came to gaming with a new vision for making top-quality gaming accessible to more people, and we continue to look for ways to expand on that vision,” said OnLive’s UK general manager Bruce Grove.
“Ouya is rethinking the console business, making waves by using standard technology to make gaming for your living room accessible, affordable and more innovative than ever. In OnLive’s case, we pioneered a groundbreaking, cloud-based system that instantly delivers games to any device on demand.”
Ouya launched itself into the spotlight after its Kickstarter campaign raised a staggering $5 million, instead of the $950,000 it had originally targeted. Robert Bowling’s Robotoki studio has also shown support by promising episodic content of their first game, Human Element, for the console.
“We’re planning to fully integrate as much as possible with the Ouya team while working on this episodic content,” Bowling said in an interview.
“We’ve talked as much as moving into shared office space so that our engineers, and our coders and designers can sit by their engineers, to make sure we’re getting as much as we can out of Ouya.
“This is going to be the first game on the platform, so it’s in the benefit of both of us to make sure we’re getting full advantage of everything it is. Obviously, a lot of people understand the Android SDK, we know how that works, a lot of people have worked with Tegra 3. But there are specific Ouya-specific hooks and API features that we can tap into that I want to make sure we’re taking full advantage of.”
Source: GamesIndustry
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Do the staff at mygaming work in offices? Together ? Haters will hater… Potatoes will potate… But contradicting yourself, really guys :/