Do you ever stop and wonder how all these cars and trucks and motorbikes get from one place to the next? Roads! But somebody has to build and manage the roads, and – drumroll, Jeremy – that person could be you.
So it’s not the most glamorous job, maybe, but without your continued efforts to regulate bus stops and ticket prices, just imagine the chaos that would ensue. Everything would fall apart, and humanity would be forced to eat one another just to stay alive. Every bit counts.
To help you get ready for your big career/saving humanity from being forced to each other thing, Paradox Interactive has just announced Cities in Motion 2, a sequel to the transport management sim launched last year.
According to the press stuff, “players are responsible for creating efficient, effective, and affordable public transportation systems for some of the world’s most famous cities. By refining and implementing designs for their transit networks, ambitious urban engineers will guide their cities to growth and prosperity while upgrading and maintaining many different vehicle fleets, from buses to ferries to subways.” And saving humanity, etc.
Features include:
- Growing, dynamic cities with picturesque day-and-night cycles, which adapt to affordable transit with new housing and commercial development
- More vehicles and design options, including roads with dedicated bus lanes and player-managed timetables for transit systems
- New multiplayer game modes, allowing players to co-design the city of their dreams – or compete for the renown of their citizens
The game’s out for PC and Mac in Q3 2013, so you have loads of time to plan the perfect highway interchange. You know, just in case you ever have to make a quick escape from the city.

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