Despite being released less than a day ago, Valve’s Counter Strike revival, Global Offensive, has received a bug-fixing patch.
The update fixes certain stability, server and matchmaking issues, to name a few areas of improvement.
On the presentation side, the audio has been tweaked thanks to the patch, as sound levels have been fined-tuned to cater for the more competitive/freakishly-good players who rely on noises/echo-location.
Here are the full patch notes:
- Addressed some stability issues.
- Fixed perf issues when logging is enabled.
- Added a convar (cl_crosshairgap) to control the gap of the classic crosshair.
- The smoke grenade smoke is now taller so it’s now more useful to use it to block places like double-doors in dust2.
- Players can no longer interrupt another player defusing the bomb by standing in between them and the bomb.
- Disabled sv_pure on listen servers.
- Fixed an sv_pure bug that resulted in false inconsistent MD5s
- Increased search iterations and time delay for keeping sessions in the ignored pool. mm_ignored_sessions_reset can now reset the ignored pool.
- Fixed a case where MOTD prevents input to the team select screen.
- Fixed occasional “server is full” error when matchmaking into classic casual games.
- Fixed an exploit where a vote could be called for an invalid map.
- Added some sound mix settings suggested by pros
- Increased the volume of bullet impacts and ricochets
- Increased the volume of 3rd person footsteps
- Increased the volume of weapon foley sounds (reloads, etc.)
- Decreased the volume of ambient sounds
- Added steamcmd support to srcds_run. In order to have srcds_run auto-update when the CS:GO dedicated servers get patched, the srcds_run script must be run with the following options: -autoupdate -steam_dir STEAMDIR steamcmd_script STEAMSCRIPT
- Where STEAMDIR is the directory to the steamcmd dir ( example: ~/Steam/ )
- Where STEAMSCRIPT is the name of the script that steamcmd should execute ( example: ~/Steam/csgo.txt )