League of Legends DDoS attacks addressed by Riot

26 September 2012

Riot Games has chimed in on the recent DDoS attacks which plagued League of Legends.

A group of users tried to overwhelm servers and kill games that are in-progress, with some gamers experiencing problems, but Riot has said that a hotfix will end those troubles.

“We’ve put some changes in place that prevent games from dying” said Riot Games’ producer. “Players in a targeted game will still experience lag and possibly be disconnected, but the client should now be able to reconnect to the game automatically and resume where it left off.”

Riot also claims that steps have been taken to identify the attackers, who will eventually be removed from the service permanently.

“Additionally we are pursuing legal avenues and working with the proper authorities,” said Riot. “We’re doing everything we can to implement short- and long-term solutions to fight these types of activities. When someone’s intentionally ruining the experience of other players, we take it very seriously.”

Oh, oh, oh – record scratch! – I thought the whole point of playing League of Legends was intentionally ruining the experience of other players.

Have you experienced any problems playing League of Legends lately? Have you been involved in DDos attacks on League of Legends lately? We want to know! And if it’s the latter, please leave your name, ID number, and credit card information, so we can extort you for cash. We’re almost out of Nespresso pods in the office, and those things are expensive.

Source: League of Legends forums

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  1. Pew
    26.09.2012 at 13:02

    There’s nothing wrong with enjoying DotA-like games but LoL really doesn’t cut it.

    Their business model from the start was pay to win (don’t care what it is now since I’ll never play it again) and the player base I was exposed to were NOT cool – so much rage, quitting and so little skill required. The heroes were so horribly imbalanced I stopped playing after seeing the same heroes time and time again leaving very little room for experimentation, especially since all the heroes were locked down unless you forked out or it was an open selection weekend.

    The mechanics in the game were (and probably still are) inaccurate and if one member of your team does even a little badly your entire side gets steamrolled. Imbalanced FTL. Runes and skills based on level and all that crap are novel but ultimately cause imbalance as well.

    Only cool thing from LoL is being able to hide in grass. Everything else… not so much.

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