These days, it’s like everybody and their great-great-grandaddy who died in the war has a Kickstarter game project going on, but that doesn’t mean much. According to Valve writer Chet Faliszek, a lot of those projects will never actually launch, and that’s totally okay too because the whole point is creating opportunities and learning experiences, and promoting the game development industry.
“I’ve funded a lot of things on Kickstarter. I figure 60% of these projects will actually create something by the end, and I’m fine with that. It’s going to be interesting for projects that take a long time, for teams that aren’t as experienced, seeing what people think, and to see what’s going to happen two or three years from now,” he told VG247.
“Are they actually going to deliver and come through with it? So yeah, that will be interesting to see. But I do hope that it maintains being a viable way, because I love being able to see people saying, ‘yeah, I’m just going to do this project.’”
He went on to talk about the Steam Workshop, and how people have used the platform to make “six-figure incomes”.
“We’ve given millions of dollars to people, so that’s a viable way to go about getting into the games industry,” he added. “Then of course the indie scene – what’s happening there right now is powerful, because it’s giving so many people opportunities, and fuelling more people to do that.”
So remember, kids – your Counter-Strike nude skin mod could be more important for your career than that B.Com degree your parents keep banging on about. You can tell them Valve said so (almost).