Dishonored’s hero Corvo isn’t a man of many words (or any words, for that matter), but according to lead writer Austin Grossman, he’s a much better character than that other quiet guy, Half-Life’s Gordon Freeman.
“I hate what Valve does with the silent protagonist. I find it incredibly awkward and really creepy. I find Gordon Freeman creepy as hell,” Grossman told Kotaku.
“The difference between Dishonored and how it works in Half-Life 2 is that it’s a lot more personal. I think you get that involvement because the character has personal relationships with people from the beginning. And it’s very clear that people have f***ed with you in a very personal way.”
The problem with Freeman, explained Grossman, is that he might as well not be there at all.
“It’s people talking at him, about him and sometimes even for him. He just happens to be in the middle of this whole thing,” he said. “I’m biased, of course, but I think Dishonored grips you much more viscerally, more emotionally. And that’s on purpose. Corvo doesn’t talk and I think it works because everybody knows what Corvo would have to say.”
Funny, I always knew what Freeman would have to say too:
“It’s just tha-”
“Hey, am I, like, invisible or something? Hello? Anybody? Why won’t somebody love me? ;___; One day, I’m going to take this crowbar, and I’m going to show them. I’m going to show them all.”