Treyarch defends Black Ops II engine

Treyarch have kept no secrets about the fact that the developer is using a seven-year old engine to power the upcoming Call of Duty: Black Ops II; and along with that came a lot of criticism, but the developers don’t really understand why.

Treyarch has stated that the development team has tweaked and modified the engine significantly, but some gamers and industry people have called Black Ops II “dated”.

In an interview with OXM, Black Ops Design Director David Vondehaar spoke out against the sceptical fans.

“Anybody who comes at the engine needs to remember it’s the 60 frames they love in the first place, and we can make it beautiful – that’s through years and years of working with the engine, improving upon it and improving the pipeline and improving our approach, our lighting rendering.

People like to talk about the engine, but the truth of the matter is that this isn’t like something that was invented six years ago. At this point that engine doesn’t resemble anything like any engine – we’ve ripped out the new UI system, the rendering and the lighting are all new, the core gameplay systems are all new.

To me, it’s like I never really understood. It runs at 60 [fps] and it’s gorgeous. What exactly is there to be upset about with the engine?”

Black Ops II uses the IW Engine, which was first used for Call of Duty 2 in 2005. It has since been used in every COD game, but has been altered and enhanced for each release.

What do you think of the COD engine? IS Black Ops II looking a little dated in your eyes, or is it still a pretty product?

Source: OXM

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