MechWarrior Online beta goes live next week

11 October 2012

Piranha Games has announced that the ongoing MechWarrior Online beta will transition from “STATUS: CLOSED” to “STATUS: OPEN” next week Tuesday, 16 October.

“We would like to extend our deepest gratitude to all of the fans over the course of our closed beta period,” said Piranha prez Russ Bullock. “The amazing fans and the high quality feedback given to our team have helped us craft MechWarrior Online into a true MechWarrior gameplay experience. We’re more than excited to open up the game and look forward to continuing to expand the InnerSphere with our loyal fans.”

The game puts you in the big metal boots of a BattleMech in the midst of nothing less than total galactic war.

BZZZZT, PSSSSHHHTTTT, BRRRRRRRNNNNNGGGGMMM, KZZZZZZZ, KLUNK KLUNK KLUNK, PREPARE TO BE EX-TER-MIN-A-TED. That’s me doing my best impression of a BattleMech in a galactic war.

The team at Piranha is also prepping to launch a series of updates to the game over the next couple of months, including custom character skins, decals, and new maps.

In the meantime, you should probably reserve your pilot name so nobody else gets to call themselves xXxPr0_H1Tm4N_aSs4sS1N_NiNj4_69xXx.

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  1. DCWarHound
    13.10.2012 at 20:39

    PGI Response to the major concerns of the community.
    We would like to let you all know that we DO listen and DO carefully
    follow the forums, Facebook, Tweets, PMs and support tickets. We have a
    team of committed staff whose entire job is to tell us these things.

    Game development is similar to trying to steer a very large ship. To
    make changes in direction takes time and accurate judgement calls. Even
    after the decision to change direction has been made, it takes a lot of
    time to make sure the change is working and the direction is valid. A
    lot of the feedback on the forums specifically are in the pipe for
    implementation, but again it comes down to time to get them ready and
    tested before sending it out to you folks on the live servers.

    That being said, we’d like to address the concerns and worries that many
    of you have regarding Open Beta, Match Making, Founder’s Premiums, Game
    Balance, New User Flow and the future of Community Warfare.

    Open Beta:
    We have decided to push Open Beta back. We agree that the game’s
    current state of stability is not allowing us to get the latest
    experience across to new and veteran players alike. This is a short
    push back on the date and will depend on the stability and playability
    of the build.

    Current Gameplay Issue:
    The instability (lag to completely dead FPS) has been identified and we
    will put out a fix tonight. We also want to make sure this fix works on
    the Live game servers so you will get a new patch very soon.

    Match Making:
    The developers at PGI are all veteran game players. Many of us were or
    still are competitive gamers and truly know the feeling of a great match
    played between two equally matched teams.

    The next 3 stages of planned releases for Match Making involve the following:

    Phase 1:
    Reduce the maximum # of players in a group to 4. This means when
    players form a group, they will only be able to add 3 people. When that
    group launches, they will be put in a bucket. The match maker will
    then fill the rest of the 8 player team with 4 PUGs or any partial
    groups that are looking for a match at that moment. The same will
    happen for the other team. Matches will still be 8v8 but instead of
    playing against 8 people in an organized premade, you will see a max of
    4.

    Now before you light your pitchforks, we know that this does not address
    all the issues and that 8-player groups are the mainstay of community
    and organized team-play. This is why we move to Phase 2 VERY soon after
    Phase 1.

    Phase 2:
    Players will be able to convert their 4-player group to an 8-player
    group similarly to how World of Warcraft’s group to raid conversion
    works. With a click of a button, a group leader can convert a 4-player
    group to 8-players and invite 4 more players to the group. There is a
    limitation to this however. If the group leader decides to convert to
    an 8-player group, they MUST have 8 players in order to launch. (i.e.
    you cannot launch a game with 5,6 or 7 players). In addition to that,
    your 8-player group will be matched to another 8-player group ONLY.
    This does reduce the change of finding a match quickly but at the same
    time 8-players teams will finally be matched to other 8-player teams
    exclusively.

    At some future date we will also want to include the ability to
    challenge a specific 8-player team to a match in a competitive/eSport
    manner. But as stated, this will be coming at a later date.

    Phase 3
    We have been examining the various ranking systems in other
    games/structured tournament play etc. This includes ELO, TrueSkill and
    others. Our current plan is to use a hybrid system that uses the
    mentality of ELO with a weighting system that we’ve determined that
    drives down to player effectiveness/skill in a match. In order for this
    to work properly, we will need to do heavy pre-release testing before
    it goes live to the community and hence the amount of time to get it
    implemented.

    We currently cannot go into detail as to how this system will work
    because we are not going to over-promise something that may change
    during implementation. We will try to keep you as up to date on this as
    possible.

    Founder’s Premium Account Status:
    We have heard your cries and we are responding to them…

    On the date of Open Beta, your Premium Account timer WILL start
    ticking. Around Open Beta, a button will appear that will allow YOU the
    Founder’s account holder to decide when the timer starts to tick down.
    At the same time as this button appearing, your used Premium Account
    time will be reset to its full value. At that point, you can click the
    button to start your timer but you cannot stop it. It will be up to you
    to decide when the Premium Account starts to tick.

    Please note that this only applies to Founder’s Premium Account Bonus. Founder’s Mechs behave as planned from Open Beta onward.

    Players who purchase a Premium Account AFTER Open Beta will have their timers start immediately upon purchase.

    Game Balance:
    The game is fairly close to where we want it but the last few items are
    finally coming into play in terms of Mech on-board systems and items
    such as Double Heat Sinks, Ferro Fibrous Armor which directly relate to
    weapon balance and combat experience. Now that those systems are in
    place, we will be looking into balancing factors such as heat and
    damage/damage over time etc.

    For more information about where weapons are going, check out this link.

    New User Experience:
    We are adding a lot of tutorials for new players, and we believe this
    will help greatly. We’re also tightening the UI to make the flow easier
    to understand. In general, we’re adding a lot in the coming days, and
    we do understand this is needed to help new players the various
    complexities of MechWarrior Online.

    Videos of every aspect of Mech Warfare will be coming soon, including
    moving your Mech, arming your Mech and tactics with your Mech.

    Community Warfare:
    Let’s start off by re-quoting the original Community Warfare Pillar from our game description:

    Community Warfare:
    MechWarrior® in all of its incarnations has always had a loyal
    following of players in one of the strongest on-line communities in
    gaming history. Piranha-Games hopes to bring this community together in a
    friendly conflict of universal control. This may sound a little odd,
    but it is the fun competitiveness that will keep the game alive and
    kicking for years to come. Utilizing the BattleTech® Inner Sphere, we
    plan to have skirmishes amongst the Great Houses in BattleTech® lore.
    Allowing the player to have an active part in this conflict is one of
    our key directives in designing this game. Players will be able to
    create, manage and customize their Merc Corp’s player base and
    appearance, while banding together to really delve into the Inner Sphere
    conflict where House alignment reigns supreme. Merc Corp leaders will
    bid and fight for occupation rights to some of the most valuable planets
    across the Inner Sphere and challenge other Merc Corps for control of
    planets reaping large rewards.

    Nothing has changed from this original vision of where we want to take
    Community Warfare. The thing about Community Warfare the decision to
    push it out further post Open Beta, is the sheer size of the feature and
    the amount of time to implement. Right now we want the dev team to
    focus on getting the current game feature set into the live build and
    then stabilize the build as people join us through the first few weeks
    of Open Beta. Soon after, a large segment of the entire team will shift
    over to getting Community Warfare coded and implemented so we can get
    this into the hands of internal/early beta tester’s hands so we can
    launch the feature in the future. Because of the sheer workload of this
    feature we cannot give you an accurate timeline for delivery for this
    but we will start rolling out information as we begin development of
    Community Warfare.

    After this big gameplay injection, we will look at the plan for the Clan Invasion.

    We thank you for your patience and we look forward to seeing you on the battlefield!

    – The MechWarrior® Online™ Team

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