FPS classic Quake II celebrated its 15th anniversary on Thursday, and to celebrate Creative Director Tim Willits shared a few fun facts about the game’s art and multiplayer design.
For example, Quake II’s 2D and 3D visuals were created entirely by only three artists. At the time Quake II rendered in OpenGL was a beautiful thing to behold, with gun flares and fire lighting the brown-grey metal environments – and gibs, oh so many gibs.
Early in the game’s development a suggested title was WOR, but id changed the name after concluding that the action-packed gameplay was more fitting of the Quake franchise.
Willits’ favourite multiplayer map (let’s not kid around, everyone’s favourite multiplayer map) The Edge has 50 trick jumps hidden in it, yet only two of these were actually purposely designed by Willits. The rest of them were uncovered by dedicated trick jumpers, who promptly posted compilation videos on Youtube.
Other notable anniversaries this week: Warcraft II turned 17 yesterday (doesn’t that make you feel old?) and id’s Doom celebrates its 19-year anniversary on Monday.
Source: PC Gamer
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