BioShock established itself in the gamer psyche not only for great gameplay and environments, but a compelling narrative that explored themes from Objectivism to infanticide. Sequel BioShock Infinite looks set to keep the adult tone by tackling patriotism, working-class uprising, and religion.
Speaking to OPM, creative lead Ken Levine has explained that very careful decision making was behind the inclusion of religious subject matter:
One of the characters in the game was highly altered based upon some very interesting conversations I had with people on the team who came from a very religious background, and I was able to understand they were kind of upset about something.
What I said to them was, ‘I’m not going to change anything to get your approval, but I think I understand what you’re saying and I think I can do something that’s going to make the story better, based on what you said.’ So I did that, and I’m grateful for them bringing in their perspective. The last thing I wanted to do was change something because it offends somebody, but the thing they pointed out was making it a lesser story.
BioShock Infinite is scheduled for release on 26 March 2013, on Windows PC, Xbox 360, and PS3.
In the game the player assumes the role of former Pinkerton agent Booker DeWitt, who is sent to Columbia to rescue Elizabeth, a young woman imprisoned there since childhood. He develops a relationship with Elizabeth, augmenting his abilities with hers so they may escape from a city literally falling from the sky. DeWitt learns to fight foes in high-speed Sky-Line battles, engage in combat both indoors and amongst the clouds, and harnesses the power of dozens of new weapons and abilities.