Any old-school CRPG fan better count Planescape Torment among their stripes, or else they haven’t virtually lived in a fantastical multi-dimensional aeon of strife. As well as being a fan-favourite, it is widely critically acclaimed for numerable good reasons which I won’t go into here.
I’m gushing about a game released back in 1999 because it sets the foundation for inXile Entertainment’s latest endeavour – Torment: Tides of Numenera. It’s pertinent to be clear that Torment: Tides of Numenera is not a sequel to 1999’s Planescape Torment.
The development is lead by Brian Fargo, a legend in his own right, having been involved in games such as The Bard’s Tale, Star Trek: 25th Anniversary, Battle Chess, Castles, the original Wasteland and its spiritual successor, Fallout, and Kickstarter success story Wasteland 2.
Colin McComb and Monte Cook, original developers of the Planescape setting are on board as creative leads. It is Monte Cook’s new tabletop RPG setting, Numenera, that is the basis for this new title – Torment: Tides of Numenera.
Core developers on the Planescape: Torment team, and big names in the gaming industry, Feargus Urquhart and Chris Avellone, have weighed in with their support on the project.
Here’s the bullet points from the Kickstarter page:
- Torment is a single-player, isometric role-playing game.
- You will play a single, specific character, though you will encounter optional NPC companions you may choose to include in your party.
- The story-driven game will have a rich dialogue system and approach similar to that of Planescape: Torment.
- The game will be developed in the Unity engine for PC (Windows), Mac, and Linux platforms.
- The game will be available in English, French, German, Italian, Polish, Russian, Spanish.
- The game will be distributed DRM-free (you’ll be able to get it from Steam, and other DRM-free download options will be made available).
There really is more information than can be shared in a single article here, so head on over to Kickstarter to check out the game: Torment: Tides of Numenera by inXile entertainment
As always, there are various tiers of contribution should you feel like supporting the gaming project.
Having just barely launched with 30 days still on the clock to reach its goal of US$900,000, there is already US$230,000 pledged and rising by the minute.