In the latest issue of Game Informer (as transcribed by VideoGamer.com) the game’s creative director, Neil Druckmann revealed that the ending gamers enjoyed was not the original plan.
Spoilers ahead for those who haven’t finished the game yet.
Players will recall the character of Tess who lead the Firefly resistance and worked to find a cure for the Cordyceps fungus that was turning humanity into a mutant species. In the end, Joel has to kill Tess in order to save Ellie, as Tess would have seen the Cordyceps immune Ellie dissected in the search for a cure.
Druckmann revealed that there was a darker storyline for Tess that affected the ending of the game.
What’s interesting is that, originally in the story Tess took more of a villain role. Tess was betrayed by Joel and took on a mission to pursue him across the country. That storyline never worked out. The storyline shifted and Tess took on this role where she became more of a believer and she helped motivate Joel.
We had a tough time understanding why Joel would take this journey – we weren’t buying it. We also had a hard time buying that Tess would go on a vendetta. We could understand her pursuing Joel a little bit, but why would she go for a year around the country?
Those things were solved by saying that Tess is going to die when she gets bitten, but her dying wish to Joel is to do this one good thing – help me do this one good thing so my soul can rest because I’ve done all these horrible things.
Druckmann also revealed that Ellie was originally far more “innocent” than her final character.
Ellie’s arc originally was that she didn’t kill any non-infected people until the end, when she was going to kill Tess when Tess was torturing Joel.
What we realised is that we had to get Ellie engaged more in the combat because when she was disengaged from the action for that long you didn’t care so much. So that changed pretty early on.
We decided it wasn’t going to be about the first time she killed someone, it was more about this coming of age story of the impact that the horrors of violence has on her over the course of the game.
That culminates with her conflict with David. That happened pretty quickly, just based on some things we realised about the story and how we had to integrate it into the gameplay.
The ending of the game was also going to be different, with Joel and Ellie reaching the safe haven of San Francisco.
The original ending when we pitched the game was a much more hopeful ending, where Joel and Ellie make it to San Francisco and that is a town run by people who are trying to restore society.
Joel has killed all these doctors and lied to Ellie, and Ellie just fully buys into the lie. So, you’re left with the idea that they are going to live the rest of their lives in this town.
The camera pulls back and maybe everything is going to be alright for these two. I was working on writing, and it didn’t feel honest anymore. After everything they’ve done and everything they’ve been through, that was letting them off a little too easy – especially for Joel.
However, Druckmann said that the revised ending originally tested poorly.
When we did focus testing, at least initially until some of the hospital stuff started coming together, it tested very poorly. People said it’s unclear, anticlimactic, unsatisfying… A lot of people at the company felt the same way. A few designers didn’t like the ending I had in mind.
But then, as time passed and they thought about it, they came around and really appreciated. I think that happened with other people, too.
What did you think of the ending for The Last of Us? Let us know in the comments below and on the MyGaming forum.


They could go for a Madoka Magica shocker. Have a mediocre zombie bite Ellie’s head off, just after it seems she’s shot the zombie dead (or deactivated it).