As you’d expect, Call of Duty: Ghosts is one of the biggest games of the year, but this time around its not the traditional man-shooter you’d expect from Infinity Ward, and instead has a whole lot of heart and different approach to its post-catastrophic warfare; and MyGaming caught up with Activision Vice President of Production Daniel Suarez to find out more.
When asked how moving away from the World War history and into more fictional settings (with the likes of Black Ops 2 and now Ghosts) changed the scope of flexibility in development, Suarez explained that the team at Infinity Ward now has a lot more room to experiment with development.
“If you look at the franchise over the last 10 years, it has evolved,” said Suarez.
“We entered this hybrid of past and future with Black Ops 2, and with Ghosts, the setting opens up a bunch of new avenues for us. The post-catastrophic event has changed the tone of the game from other Call of Duty titles. Typically, you’d have all these military resources at your disposal, but in Ghosts, now you’re the underdog.”
“Due to this, the players have to go in with a lot more stealth, sabotage and strategy in mind, so it’s changed the experience for the players and offered a lot of new creative opportunities.”
“We could’ve done Modern Warfare 4, and that was expected of us, but with the next-gen consoles coming in, we rather wanted a new and different story and experience for the player.”
Speaking of the next-generation of consoles, MyGaming asked Suarez what the key differences between the current and next-gen version of Ghosts would be, given that the title is a multi-generational release.
“The main goal was to make each version of the game, be it PC, 360, Xbox One PS3, Wii U or PS4, the best it can be on those systems,” said Suarez.
“The game overall is the same across all platforms; there’s not one unique feature on one system that doesn’t appear on the other. The unique differences however are that the graphical fidelity on next-gen and PC will be much higher than the current-gen”.
“Specific things in the lighting, textures and visual fidelity would be the only key differences.”
MyGaming also asked Suraez about the role of emerging markets to Activision, such as that of South Africa.
“Emerging markets are hugely important to us, we’ve seen growth in a lot of different territories, South Africa being one, Brazil and the Arab countries being others which have seen large growth,” said Suarez. “We watch these markets closely, and the more we can talk to press from these countries and talk to retailers there, it’s a huge upside for us.”
“We love the opportunity to go these countries and talk to the press, retailers and gamers themselves – there’s a lot of passion in these territories. So just because a country is far away, it doesn’t mean that for us, we want you to know that you’re part of the Call of Duty community and want to engage with you.”
MyGaming rounded off the interview by asking Suarez which non-Call of duty characters he would put in his own Ghost squad.
“John McClane from Die Hard, Snake Eyes from GI Joe and Chuck Norris, because Chuck Norris is cool, and with me as the leader, we’d be a badass team.”
Call of Duty: Ghosts launches 5 November 2013 on Xbox 360, PS3 and PC; with Xbox One and PS4 releases to follow.