Activision and Infinity Ward have announced that Call of Duty: Ghosts will feature dedicated servers for the PC version of the game, along with both current and next-gen editions.
Posted on Twitlonger by executive producer Mark Rubin, Ghosts “will be using a hybrid system of dedicated servers and listen servers”.
“So no matter where you are the game will always be trying to give you the best online performance possible. There is also some great new tech in the matchmaking system that will place players in matches that have the best combined overall connectivity performance,” added Rubin.
For the setting, Ghosts will be slightly different from other iterations in the series, taking a fictional post-catastrophe setting that will allow for some unique weapons, locations and set-pieces that the series has become known for.
The multiplayer will once again rope in millions of players who are likely already getting their trigger fingers ready and arguing about the best loadout.
Call of Duty: Ghosts will launch on PC, PS3, Wii U, and Xbox 360 on 5 November 2013, Xbox One on 22 November, and PS4 on 29 November.