Ahead of the launch of the next-generation consoles, Infinity Ward says that they don’t think the Xbox One and PS4 will affect the COD community much, as they’re “more in the casual space”.
“It’s kind of a weird, ironic thing to say. They aren’t hardcore gamers, or even gamers, but they play Call of Duty every night,” said Infinity Ward executive producer Mark Rubin. “And those guys are going to continue to play regardless of platform. So I think not only will we continue to engage with that existing player base, but we’ll take next gen and see how far we can go with it.”
With regards to evolving the series for the future, Rubin likened the series to a sport, saying that the team “can’t change too many of the core rules” because it will alienate the audience.
“There is the obvious truth that if this were football, and next year they decided we only want seven players a side and you can use your hands, I don’t think people would want to go to many of those games.”
“We can play a lot with the outside of how that works, and it’s things like character customisation, making the movement through that world better, making the world itself more interesting, adding the new modes, adding the new dynamic maps,” added Rubin.
“Any time we ship a game – and this a non-Call of Duty statement, this is [applicable to] any dev you’ve ever talked to – there’s always a ton of features they wish they could have gotten to, before they shipped. So I think we’ll always be able to bring new and interesting stuff. It’s literally that we’re just trying to make a better game than we made last time.”
Infinity Ward recently released the PC specs that are required to run Ghosts.
Call of Duty: Ghosts will launch on PC, PS3, Wii U, and Xbox 360 on 5 November 2013, Xbox One on 22 November, and PS4 on 29 November.