Because nothing ever really makes sense in the Metal Gear Solid world – whether in-game or in the development stage – Konami has decided to clarify the link between The Phantom Pain and Ground Zeroes.
Kojima Productions has created Metal Gear Solid V: Ground Zeroes as a prologue to the events of Metal Gear Solid V: The Phantom Pain.
Apparently, Ground Zeroes will “serve to introduce key gameplay components that will be fully realised in the fifth, full Metal Gear Solid epic, and act as a bridge between the linearity of existing titles and the full open-world environments of Metal Gear Solid V: The Phantom Pain”.
The cynical readers among us might see that as an extended paid demo and tutorial.
Metal Gear Solid V: Ground Zeroes will be released in mid 2014 for PS3, PS4, Xbox 360, and Xbox One. Boxed retail versions for Xbox 360 and PS3 will be priced $29.99. Digital versions will cost $19.99 on Xbox 360 and PS3, and $29.99 on Xbox One and PS4.
There’s no word on a launch window for The Phantom Pain.
According to the press stuff:
Hideo Kojima, creator of the Metal Gear Solid series and Head of Kojima Productions, said: “The advanced capabilities of the FOX Engine have allowed me to tell the new story in a new way. There will be a significant difference in what Metal Gear Solid V: The Phantom Pain brings to the series, so we want to ease players into the new open world environment and its potential. As such, Metal Gear Solid V: The Phantom Pain has been designed to introduce key elements, allowing them to fully benefit from all that the new game will offer.”
Ground Zeroes charts a rescue mission as users infiltrate a Cuban prison camp, and sets in motion a series of events that culminate in the stunning plotlines of The Phantom Pain. The prelude showcases key advances to the series made possible by its use of Kojima Productions’ FOX Engine, with a large open environment, and missions where time of day and weather have a dynamic effect on the game and its missions. These elements will play a vital part in the story set up in Ground Zeroes, while familiarising users with the possibilities they offer ahead of The Phantom Pain.