It has emerged that the PS4 version of Tomb Raider Definitive Edition runs at 1080p and 60 frames per second (FPS) – straight from the horses mouth, game producer Scot Amos during a GamesRadar Livestream gameplay demo.
“Looking here, this is the PS4 version running at 60FPS, again at 1080p,” said Amos, neglecting to mention the FPS performance of the Xbox Oneversion.
A report over on Rocket Chainsaw set the Internet abuzz, with their “verified sources” claiming that the Xbox One version runs at 30FPS.
Publisher Square has responded to the hubbub with a statement sent to Videogamer.com, but sidestepped confirming any disparity between the two consoles:
“Both platforms offer the same outstanding Tomb Raider experience. Delivering the core Tomb Raider gameplay at native 1080p and running at 30fps was always our primary goal given the type of experience Tomb Raider is and the exploration we want players to do. Anything beyond 30fps for this version is gravy.”
Using inductive reasoning, judging by Square’s reluctance to commit to a frame rate, it seems there may not be parity between the two systems. It’s true that both versions will probably look great at 30FPS, but we all want the most buttery-smooth experience possible, and 60FPS is simply better than 30FPS.
This isn’t the first time the performance of the Xbox One has come under the scope. Previously Infinity Ward executive producer, Mark Rubin, tweeted that Call of Duty: Ghosts was optimised to hit 60fps across all platforms. However, Rubin noted that on the Xbox One the game is rendered at 720p and upscaled to 1080p, while the PS4 renders the game at a native 1080p.
This is similar to the situation with Battlefield 4, which runs at 720p upscaled to 1080p on the Xbox One, while the PS4 scales the game up from 900p to 1080p.
Is the Definitive Edition saga another example of the Xbox One lagging slightly behind the PS4 in performance? We may just have to wait for the post-launch analysis to find out.