WB Montreal says it won’t be working on patches for Batman Arkham Origins – because they’ve got some DLC to squeeze out instead.
Batman Arkham Origins was a departure for the series’ development roots, with Rocksteady handing the franchise to WB Games Montréal for its third outing.
Batman: Arkham Origins features an expanded Gotham City and introduces an original prequel storyline set several years before the events of Batman: Arkham Asylum and Batman: Arkham City, where a bounty is put on Batman’s head, giving every villain the incentive to try and take down Batman all in the same night.
While the game did fairly well on the review front, averaging in the mid-70s at launch, it didn’t innovate much at all, other than to add a lacklustre multiplayer mode with micro-transactions.
And then there were the bugs, ranging from the classic “falling through the map” to the bizarre “Bruce Wayne won’t let go of this dumpster”, with bad pathfinding AI and frozen enemies in between.
In an wonderful display of business ethics, the Arkham Community Manager posted an update on their support forum saying that the dev team is focused on creating DLC for the game, will not be working on any more minor bugs, and may only develop a patch for serious progression blocking bugs.
The team is currently working hard on the upcoming story DLC and there currently are no plans for releasing another patch to address the issues that have been reported on the forums.
If we do move forward with creating a new patch, it will try to address the progression blocking bugs for players, not the minor glitches that do not prevent one from continuing to play. The issues that are not progression blockers will unfortunately no longer be addressed.
We apologize for any inconvenience this has caused for some of you, and want to thank you for having been patient.
As you can imagine, this has sparked an uproar of annoyed customers who all reckon their particular bug is definitely a progression blocker needing to be addressed.
Do you have Batman Arkham Origins and have you encountered game breaking bugs? What do you think of WB Montreal’s approach to patch development? Let us know in the comments.