According to Metal Gear creator Hideo Kojima, young gamers no longer care for big-budget titles and are migrating to mobile and social alternatives.
“Young people are losing interest in high-end games and are focusing on mobile and social titles, especially in Japan. I wanted to show people that Japanese high-end games are still worth playing and that big Japanese games still have a future,” said Kojima, in a recent interview with gamesTM.
Kojima hopes his new project, Metal Gear Solid: Ground Zeroes and its big brother The Phantom Pain, will rekindle the love affair between gamers and big-budget titles. The Japanese maestro also spoke about the decision to split his new Metal Gear project into two parts.
“I’ll be honest, [splitting MGSV up] wasn’t necessarily a strategic move. The Phantom Pain is roughly 200 times bigger than Ground Zeroes. A game that big wouldn’t be ready for next-gen launch windows, and we didn’t have any Japanese titles that would be available,” Kojima said.
“At that time, the Ground Zeroes portion was almost complete and a lot of fans were asking for a prologue, so that’s the decision we came to. That was the reasoning behind the move.”
With solid independent titles widely available – and on some occasions, for free – has the time come for AAA titles to take a back seat to their smaller counterparts? Let us know what you think.