Sony revealed their much anticipated “Project Morpheus” virtual reality headset at GDC 2014 on 19 March.
A GDC live report by Eurogamer recorded the announcement, stating the prototype took three years to construct. No release date and price were given by Sony for the headset at the time of publication.
The Project Morpheus demos playable at GDC are The Deep (a game where you evade dangerous sea creatures), The Castle, EVE Valkyrie and a special portion of Thief.
According to Eurogamer, Morpheus is a visor-style head-mounted display that works with the PlayStation Camera to deliver a virtual reality experience. Inertial sensors are built into the head mount unit, and the camera, which the headset requires to work, tracks head orientation and movement – so the player’s head rotates the image of the virtual world in real-time.
It also works with the PS Move motion controller. Morpheus reproduces the player’s hands and sword, for example, within the game so the player feels like they are physically fighting enemies.
Below are the current specifications of the prototype. Sony stressed they are subject to change:
- Component: Processor unit, head-mounted unit
- Display Method: LCD
- Panel Size: 5 inches
- Panel Resolution: 1920×RGB×1080 (960×RGB×1080 per eye)
- Field of View: 90 degrees
- Sensors: Accelerometer, Gyroscope
- Connection interface: HDMI + USB
- Function: 3D audio, Social Screen
Virtual reality for PlayStation 4 – is this the future of gaming, or a marketing gimmick? Let us know what you think in the comments and forum.