Ubisoft and Nvidia get cosy for big game development

On 4 June 2014, Ubisoft and Nvidia announced a strategic partnership aimed at “bringing amazing PC gaming experiences to life in Ubisoft’s highly anticipated upcoming titles including Assassin’s Creed: Unity, Far Cry 4, The Crew, and Tom Clancy’s The Division.”

As the pair explain, Nvidia’s GameWorks Team will work closely with Ubisoft’s development studios to incorporate “cutting edge graphics technology and gaming innovations to create game worlds that deliver unprecedented realism and immersion.”

Some of the GameWorks tech Nvidia brings to the party includes TXAA antialiasing, soft shadows, HBAO+ (horizon-based ambient occlusion), advanced DX11 tessellation, and Nvidia PhysX technology.

“Working with Nvidia has enabled us to bring an enhanced gameplay experience to our PC players,” said Geoffroy Sardin, senior vice president of sales and marketing at Ubisoft. “We look forward to continuing our partnership with Nvidia on our biggest upcoming titles.”

Ubisoft and Nvidia have previously worked together on titles such as Tom Clancy’s Splinter Cell: Blacklist, Assassins Creed IV: Black Flag, and Watch Dogs.

“We’re excited to continue our long-term partnership with Ubisoft in bringing our latest PC technology to their games,” said Tony Tamasi, senior vice president of Content & Technology at Nvidia. “Through GameWorks, we have been able to add unique visual and gameplay innovations to deliver amazing experiences for these stellar Ubisoft games. I can’t wait to play them myself.”

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Ubisoft and Nvidia get cosy for big game development

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