Not a lot was said regarding the game’s cancellation for the older platforms, but then again, not a lot needs saying:
After months of development, Warner Bros. Interactive Entertainment has come to the regrettable conclusion that we cannot release Mortal Kombat X for PlayStation 3 and Xbox 360. Please know our teams worked diligently to meet the quality standards set by the current-gen versions of the game. We were not able to get the PS3 and Xbox 360 versions to the quality expected of a Mortal Kombat game and are very sorry for not being able to deliver the products as originally planned.”
When we initially saw Mortal Kombat X, we were pretty sceptical at whether or not NetherRealm Studios would be able to make it work for the older consoles.
There was just too much going on, too many graphical effects and more variables than the meagre 512mb of RAM available to either console (though in differing forms) to handle.
Optimisation only gets you so far before you’re removing a heck of a lot just to make it work, and we can’t blame Warner Bros. and NetherRealm Studios for staying their hand and calling it quits.
On the plus side, anyone who pre-ordered the game for either console is entitled to a full refund.