For as immense as Bethesda’s games are, they require relatively average script lengths.
That’s likely because a good portion of their story is told through exploration, uncovered lore and a lot of additional reading material, but that’s all about to change.
Packing more lines of dialogue than even the most prolific CRPGs of old, Bethesda’s next big title, Fallout 4, contains more than 111k (111, 000) lines of dialogue; that’s more than the supposed 40k (40, 000) for Fallout 3 and the 47k (47, 000) of Skyrim.
We don’t need to tell you that it’s a lot.
Many years of #Fallout4 voice recording complete! Just over 111k lines. More than Fallout 3 and Skyrim combined. pic.twitter.com/hwNu2GNg5m
— Bethesda Game Studios (@BethesdaStudios) September 3, 2015
We imagine that a lot of the additional dialogue comes from a far more vocal protagonist, a large as well as highly populated open-world and a number of dialogue choices and potential outcomes.
It’s making waiting for November 10th pretty unbearable. Hurry up and get here already, Fallout 4.
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I’m probably the only gamer on the planet that’s not looking forward to this title. I love the Fallout series, but Fallout 4 is going to include Bethesda’s game launcher service, Bethesda.net, as part of the installation. This is basically Bethesda’s way of pushing the paid mods system that failed on Steam previously on a new game. All of Bethesda’s games are technically brilliant, but one of the best parts of their titles is the ability to freely mod the game and turn it into something better, turn that into a cash grab and there’s really no reason to play the game more than twice. I still have Skyrim game on my PC and I’m probably on my 12th play through because mods have kept the title fresh. Sad that Bethesda is going to monetize the best feature of its titles.