The gaming industry continues to thrive: outselling movies by a good margin

gaming industry

The gaming industry is still growing, that’s something we all know. And it’s because of that, that the digital gaming industry is predicted to earn $80 billion this year alone.

The latest report called Gaming Trends 2015 from Adobe Digital Index (ADI) paints a positive picture of the gaming industry heading towards the future.

Adobe has revealed that gaming revenue is up 4% year over year.

Gaming Industry

Image courtesy of ADI.

ADI’s principal analyst, Tamara Gaffney, had this to say about the numbers:

I don’t believe anybody has ever aggregated shopping data for gaming until now. I was shocked to see that June sales were as high as holiday for the gaming business.

Gaming Industry

Image courtesy of ADI.

On top of this, gaming online visits are up 8% year over year and blockbuster games are beating blockbuster movies. ADI’s Gaffney further said:

The gaming industry is a lot bigger than most marketers realize. These games get more social buzz on opening day than most movies do, and the revenue for one of the top games this year outdid the highest-grossing movie start by nearly double. And I thought the movie industry was big. That’s huge.

In the report, it was show that Metal Gear Solid V: The Phantom Pain sold over $179 million in revenue for its first day of release.

By comparison, Avengers: Age of Ultron made $84 million on opening day with a much bigger budget.

The above difference also applies to social engagement where Metal Gear Solid V: The Phantom Pain easily outdid Avengers: Age of Ultron, as you can see below:

Social mentions

Image courtesy of ADI.

Pre-order data was also examined for five major titles that were released in 2014 and 2015.

For 2014 the games were: Destiny, Call of Duty: Advanced Warfare, Halo: Master Chief Collection, Assassin’s Creed Unity and Far Cry 4.

For 2015, the games are: Fallout 4, Call of Duty: Black Ops 3, Halo 5: Guardians, Rise of the Tomb Raider and Assassin’s Creed Syndicate.

For pre-orders, there appears to be 24% year over year growth in numbers and a 33% growth in total revenue, which you can see below:


Image courtesy of ADI.

Finally, the ADI report also pitted eSports and MOBA games against real sports, in terms of Facebook likes and social mentions. See the results below:

MOBA sports

Image courtesy of ADI.

The gaming industry is flourishing and is continuing to move from strength to strength. As the report has shown, there seems to be even more room for growth, which is amazing.

Source: WCCFTech

More On The Gaming Industry

Digital gaming industry to earn $80 billion this year

Videogaming industry worth $74.2 billion annually: mobile gaming takes the largest chunk

SA gaming industry growing despite “isolation”

Forum discussion

Join the conversation

The gaming industry continues to thrive: outselling movies by a good margin

Related posts