Long awaited castle sim sequel out this month
R8k prize pool in PolarFluke OPtoberfest StarCraft II event
Megarom continues to support PolarFluke's monthly StarCraft II tournament with hefty cash prize
EVE Online boss makes a grovelling 1500-word apology to community
"Somewhere along the way, I began taking success for granted”
Red Dead Redemption probably won’t ever be coming to PC
Time to mosey on
Blizzard launches Diablo III items page, shows off phat lewt
Stay a while and gawk
Battlefield 3 could still come to Steam
Reported Valve leak suggests that EA and Valve are close to an agreement on bringing Battlefield 3 to Steam
StarCraft II patch 1.4.1 fixes bugs and Editor, no unit changes
Blizzard updates StarCraft II to version 1.4.1
Pre-load RAGE on Steam, get a free upgrade
RAGE is now available for pre-loading on Steam, and to coax you in further, they'll upgrade your game to the Anarchy Edition.
Assassin's Creed: Revelations for PC delayed
PC gamers will have to wait an extra two weeks
What’s this, a Psychonauts PC update? And a Mac version? Score!
Achievements, cloud saves, and a few tweaks added
Battlefield 3 PC benchmarks are in
Recommended graphics cards only manage 30 frames per second on max settings
L.A. Noire: The Complete Edition for PC announced
PC Version of L.A. Noire will be on the beat soon
Save 67% on Heroes of Newerth’s Goblin Store Gold prices until tomorrow
Adventuring on a budget
Duke Nukem 3D: Reloaded fan project on hold pending licensing issues
Kicking asses, chewing bubblegum, and getting around trademarks
Nvidia and AMD release new drivers just for Battlefield 3, Rage
Aren’t you all so special?
The Witcher 2 update 2.0 fixes, improvements, changes listed
Fixes! Changes! Bullet points!
Dead Rising 2: Off the Record PC release date, DRM, system specs detailed
Games for Windows Live DRM confirmed
Delayed PC version of Batman: Arkham City will be worth the wait
And it’s only a couple of weeks, anyway
How to improve Deux Ex: Human revolution visuals
150kb graphics mod tweaks lighting, shadows and post-processing – there's a catch however…