Game over, man, game over

17 September 2012
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  1. LeakysandwichZA
    17.09.2012 at 12:11

    It’s not a new concept, a few games had perma-death long ago…
    Uplink comes to mind, though it was not so much ‘death’ šŸ˜›
    If you fail to erase your tracks after a hack and take unnecessary risks – you eventually get caught and your ingame server is confiscated. Thus you lose, having to start over – no loadable saves (except if you get clever with backing up files on pc etc…). It really gives you the drive to succeed and make correct choices beforehand.

    I say it is only for a niche market, but it is interesting and i’d give it a try. They must however give you the option before you start (permadeath or not), otherwise a lot of money will be spent on games that will be played once or twice, before people stop trying.
    I see this exact same thing with different difficulties in my own games games – I always start my games off on hardest difficulty (for the challenge) but some games are just brutal and i find that if i really start to struggle to progress in a game because of a wall of difficulty, I eventually get fed up and dont even finish the game (or come back to it much later). I can see the same with permadeath situations in more mainstream games.

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