A storm is brewing among fanboys over whether the refreshed Tomb Raider Definitive Edition for Xbox One and PS4 (launching 31 January) looks better than the PC version (launched March 2013).
Crystal Dynamics certainly wants prospective next-gen console buyers to think the Definitive Edition beats out the PC version, especially considering the PC master race mantra that this is merely a $60 texture pack update.
However, let’s not forget that the Definitive Edition includes all of the original DLC, plus digital versions of the Dark Horse comic, Brady Games mini-art book, and the Final Hours developer videos.
Since the Definitive Edition isn’t even out yet, it’s a bit of a philosophical debate for the gamer on the street until we can place the two versions of the game side by side to try discern differences.
In the meantime, Crystal Dynamics has released a batch of screenshots from the Definitive Edition which certainly look nice.
The shots are Full HD, as is one of the marketed improvements for next-gen console version (albeit locked at 3oFPS), but I’d like to temper your ogling with a reminder that touched up “bullshots” are common marketing practice.
It’s nice to see that the Tress FX hair rendering technology still looks ridiculously out of place, with Lara’s gorgeous, groomed, shiny locks of hair contrasted by her otherwise world-beaten appearance.
To recap, here are the claimed improvements according to publisher Square Enix:
- Lara Croft presented in “unprecedented” high definition detail:
- An all new Lara model created to take advantage of the power of next-gen consoles;
- TRESS FX technology that delivers realistic hair simulation and motion with every strand being physically active; and
- Shader and lighting reworked to showcase the raw physicality of Lara’s journey through sweat, mud, and blood materials and effects.
- The world has been dynamically brought to life using complex physical world simulation on trees, foliage, cloth, weather, lighting, and effects.
- All texture resolutions have been created at 4x resolution for maximum resolution and detail.
- In-game characters, enemies and destructability have been enhanced for added depth and realism.
- Subsurface scattering technology implemented to capture the most physically accurate lighting simulation and deliver a great sense of believability.
- Native 1080p gameplay gives outstanding visual fidelity and showcases the beauty of Yamatai in all its high definition glory.
For comparison, a NeoGAF user has uploaded a screenshot from the PC version running on “Ultra” settings at 720p.
Anyone feel like firing up Tomb Raider on their PC at Ultra settings on 1080p and posting some like-for-like screenshots so we can compare?