Assassin’s Creed: Brotherhood multiplayer interview

Assassin’s Creed: Brotherhood is most certainly the best of the series so far. While we thoroughly enjoyed the robust single player mode, it’s the captivating stabby action of the multiplayer that keeps us coming back for more. Check out MyGaming’s Assassin’s Creed: Brotherhood review.

On the back of the recent PC release of the game, MyGaming caught up with the producer of Assassin’s Creed: Brotherhood PC, Ubisoft’s David Coulombe, who answered some questions for us in collaboration with Alexandru Gris, supervisor of the multiplayer development of Brotherhood.

We wanted to know how the matchmaking systems worked, and if there was any chance of a dedicated server set up in the near future. “The game has a peer-to-peer implementation. A permanent connection to Ubisoft servers for matchmaking is needed, though. We don’t require the presence of dedicated servers,” explained the duo.

Assassin's Creed: Brotherhood

Based on the peer-to-peer setup, we asked how the traffic is optimised based on regions, and if for example, SA players are likely to find themselves joined with other SA players. “There is no such optimisation/feature. Unfortunately there is not any kind of workaround/setting to favour this behaviour, not even for experimental testing,” said Ubisoft.

With bandwidth usage being a big concern for SA gamers, we investigated the approximate amount of data used per multiplayer session. “The minimum bandwidth should be of 128 Kbps. That means ~9Mbytes per 10 minutes. We recommend a 256Kbps connection (and ~18MB usage on 10 minutes),” Ubisoft explained. The 10 minute measurement speaks of the length of each multiplayer round of gameplay.

Assassin’s Creed: Brotherhood

Many SA gamers find themselves without ADSL and with 3G HSDPA/HSPA+ modems as their only viable gaming connection. We asked Ubisoft if they think these sorts of connections are up to the task. “Depending of the bandwidth and quality of the HSPA/HSDPA connection, it could be possible to play ACB using a 3G modem. The main concern is the latency which is preferable to be less than 200ms round-trip (and an optimum of less than 100ms). I think the minimum bandwidth of 128Kbps is achieved easily on any HSDPA device,” explained Ubisoft.

From our time with the game being played using a 3G modem on the Vodacom network, we can report that everything works smoothly for the most part, although latency can sometimes rear its head and lead to a missed kill or being killed in an otherwise avoidable situation. Still, anticipation serves to make for a better assassin.

Assassin’s Creed: Brotherhood

Finally, we investigated whether there are any settings that PC gamers can use to optimise their ACB online performance. “Enable UPnP on your home routers and PC to have best results in joining an online game. Check that the ports are opened on both the firewall/home router and ISP (only check this if you have problems connecting to games). The ports used by ACB are: port 1000 on ACB 1.0 and 1.01; and port 7917 on ACB 1.02 or higher,” concluded Ubisoft.

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Assassin’s Creed: Brotherhood multiplayer interview